I mean, the fact that something is more complex than another is not a certain sign of its quality. But I find myself wondering if that complexity really translates directly into quality. So far, I've noticed that Pathfinder has a more complex system overall. So I decided to have a look at Pathfinder before finishing PoE. Pathfinder seemed a natural choice given the clear similarities between them. I was looking for another cRPG after I finish PoE and its sequel. Instead, after submission, click the button under your post to assign the appropriate link flair, which will produce the same spoiler tags. You cannot use the above spoiler formatting to mask submission titles. Note: Spoiler tags only apply to text in the body of posts or comments, and not to titles themselves. To mark a spoiler as relevant to a specific part or subject of Pillars of Eternity, use the alternate formatting: (#s "Stuff happens") Spoiler tags can be used by typing followed immediately by (#s "xxxxxx"), with the content of your spoiler inside the quotation marks. Note that spoiler tags will not work when browsing on a mobile app, or when viewing a post from the front page of reddit, as /r/projecteternity's CSS will not apply there. r/projecteternity supports spoiler tags, which can be used to hide spoilers from other users until they mouse over the text, revealing it. Reported posts get looked at by the moderators faster.Īll content posted should be related to Pillars of Eternity and/or its sequels/expansions. Use the "Report" button to report any non-marked spoilers or other rule violations. For story spoilers in other threads, use Spoiler Tags as described in the section below. No story spoilers in titles! Mark threads or links that contain spoilers with a tag in the title. Pillars of Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs. Paying homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. Pillars of Eternity and Pillars of Eternity II: Deadfire are isometric, party-based RPGs set in a new fantasy world developed by Obsidian Entertainment. Unnecessarily long feat chains (some of the critical feat chains are 5 or 6 feats long).Welcome to the Pillars of Eternity Subreddit! ![]() Summoner class annoys everyone at the table. Added complexity in places for little gain (Wizard's bonded item, for example). Reduced Prestige Class range reduces character sub-type options. Medium armour makes more sense (since Clerics don't get heavy armour proficiency). Class skills and cross-class skills make more sense and are easier to deal with for multi-class characters. Favoured class system makes more sense. Removal of unnecessary skill sub-types (I like Spot, Search and Listen all being rolled into Perception). Reduced feat range reduces scope for munchkinism (pretty sure Persist DMM is gone for good from PF). Reduced Prestige Class range reduces the scope for munchkinism. Class archetypes add flavour without unnecessary complexity. Combat maneuver system is easier to remember that 3.5 grab-bag of rules. Still, the most important point to note is that the scope for role playing does not change. I'll try and list some pros and cons below. However, if you are already comfortable with the 3.5 rules, I would suggest staying away from Pathfinder, because of the rules headache mentioned above. ![]() ![]() I also think using rules that may still get errata and FAQ entries, or at the very least Customer Support is preferrable to a 'dead' (as in, no longer supported) ruleset.īecause Pathfinder is so close to 3.5, you can probably use some of the splatbooks from 3.5 without too much problems, although you have to take the changed core rules into account. I think Pathfinder is better than 3.5, although I might not have played it enough to make a real comparison. In the end, I decided to stay with 3.5 mostly because the Pathfinder rules are too close to the 3.5 rules, resulting in me second-guessing myself on every rule (am I remembering the 3.5 rule or the Pathfinder one, and/or are they really different?) and causing more rule-lookups then when I actually started playing 3.5. I tried Pathfinder, and I liked some of the changes they made, but it failed to address some of the problem areas.įor example, they changed how Grapple works, but it's still a combat maneuvre I avoid purely for the rules hassle. ![]() I think the best thing about Pathfinder is it's an ACTIVE rules line, whereas 3.5 is now no longer supported.
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